


Type: None , MP bonus: 42

Increases MP by 42. Increases Sleep/Paralysis/Shock Resistance by 15%. Increases Sleep/Paralysis/Shock Attack probability by 15%. Increases Poison/Bleeding Resistance by 25%. Increases Poison/Bleeding Attack Probability by 25%. Decreases Reuse Delay. Inc



Type: None , MP bonus: 42

Produces the following effects: MP +42, increase resistance to sleep by 40%, HP +445, increase sleep attack chance by 40%, decrease in re-use delay, increase in P. Atk. and M. Atk. wild magic effect, damage shield effect and increase in resistance to flam



Type: None , MP bonus: 31

Produces the following effects: MP +31, increase resist bleed by 50%, increase bleed attack chance by 40%, increase healing effects, vampiric rage, 30% increase in stun/abnormal mental state resistance, increase stun/abnormal mental state attack chance by



Type: None , MP bonus: 31

Produces the following effects: MP +31, increase resistance to bleed by 30%, increase bleed attack chance by 30%, increase healing effects, vampiric rage, increase resistance to shock/abnormal mental state attack by 20%, and increase shock/abnormal mental



Type: None , MP bonus: 31

Produces the following effects: MP +31, increase resistance to bleed by 20%, increase bleed attack chance by 20%, and increase healing effects. If a character wears two identical earrings, the effect of only one earring will be applied



Type: None , MP bonus: 21

Produces the following effects: MP +21, increase resistance to poison by 40%, increase poison attack chance by 40%, increase accuracy, increase critical damage, increase resistance to hold by 30%, increase hold attack chance by 30%, increase Atk., and cas


Type: None , MP bonus: 21

Produces the following effects: MP +21, increase resistance to poison by 30%, increase poison attack chance by 30%, increase accuracy, increase critical damage, increase resistance to hold by 20%, and increase hold attack chance by 20%. If a character wea



Type: None , MP bonus: 21

Produces the following effects: MP +21, increase resistance to poison by 20%, increase poison attack chance by 20%, and increase accuracy. If a character wears two identical rings, the effect of only one ring will be applied